﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Rappelz.GameServer
{
    public class DropGroup
    {
        public const int MAX_DROP_GROUP = 10;
// UserDefinedType: DropGroup
// Function       :   public void DropGroup::DropGroup()
// Enum           :   <unnamed-tag>, Type: int
// Data           :     constant 0xA, Constant, Type: int, MAX_DROP_GROUP
        public int uid;// Data           :   this+0x0, Member, Type: int, uid
        public int[] drop_item_id = new int[MAX_DROP_GROUP];// Data           :   this+0x4, Member, Type: int[0xA], 
        public int[] drop_min_count = new int[MAX_DROP_GROUP];// Data           :   this+0x2C, Member, Type: int[0xA], 
        public int[] drop_max_count = new int[MAX_DROP_GROUP];// Data           :   this+0x54, Member, Type: int[0xA], 
        public int[] drop_percentage = new int[MAX_DROP_GROUP];// Data           :   this+0x7C, Member, Type: int[0xA], 

    }
}
